Computer vision · Sports analytics
Smashpoint
A layered video-analysis system that turns Super Smash Bros. broadcasts into auditable timelines, events, and player-level match insights.
- Role
- Product architecture, computer vision, model evaluation, analytics, and dashboard engineering
- Period
- 2026
- Status
- Active prototype

Challenge
What the work needed to resolve.
Recover reliable match state from compressed, overlaid tournament video while preserving enough evidence to audit every automated conclusion.
Approach
A system designed for scrutiny.
- 01
Separated ingest, signals, timeline fusion, events, analytics, and visualization behind a typed timeline contract.
- 02
Combined structured HUD extraction with precision-gated on-stage cues and explicit human review.
- 03
Built resumable VOD processing and a dashboard for discovery, set summaries, review, and broadcast views.
Inside
What the system actually produces.
The figures below are rebuilt in the portfolio from synthetic series, so they show the shape of each output without carrying any real data out of the project.
Per-player damage recovered from the HUD, with stock losses resolved as timeline events. Everything downstream reads this one contract.
Events below the confidence gate are not silently dropped or silently accepted — they are queued for review, so the automated conclusion stays auditable.
Outcome
Carlos D. Prado S.